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Night of the Dragons

ebook

Things at the museum just got weirder...

In the blockbuster film Night at the Museum night watchmen Larry Daley learned that every night an ancient Egyptian tablet brought the museum exhibits to life—from a mischievous monkey, to a full-sized T-Rex skeleton, to twenty-sixth President of the United States, Theodore Roosevelt. In Night at the Museum: Battle of the Smithsonian, Larry's adventure continued at the Smithsonian Institute.

Picking up where the movies left off, Night of the Dragons is a brand-new novel for middle grade readers, following the adventures of Larry Daley's teenage son Nick as he learns the ropes at the strangest museum in the world. In this story, a new exhibit brings new dangers and unleashes an evil force on the Museum of Natural History. Soon, Nick is up to his ears in trouble. With his father sidelined by a strange new magic, the boy must face giant dragons and an evil sorcerer determined to take over the museum...and then the world! (Ages 8–12)


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Formats

OverDrive Read
PDF ebook

Languages

English

Levels

Lexile® Measure:640
Text Difficulty:2-3

Things at the museum just got weirder...

In the blockbuster film Night at the Museum night watchmen Larry Daley learned that every night an ancient Egyptian tablet brought the museum exhibits to life—from a mischievous monkey, to a full-sized T-Rex skeleton, to twenty-sixth President of the United States, Theodore Roosevelt. In Night at the Museum: Battle of the Smithsonian, Larry's adventure continued at the Smithsonian Institute.

Picking up where the movies left off, Night of the Dragons is a brand-new novel for middle grade readers, following the adventures of Larry Daley's teenage son Nick as he learns the ropes at the strangest museum in the world. In this story, a new exhibit brings new dangers and unleashes an evil force on the Museum of Natural History. Soon, Nick is up to his ears in trouble. With his father sidelined by a strange new magic, the boy must face giant dragons and an evil sorcerer determined to take over the museum...and then the world! (Ages 8–12)


Expand title description text